A Lesson in
Start by ensuring all players have enough creative inspiration.
Have plenty of scrap paper close at hand.
And, although you may be tempted to use your best colored markers or crayons, the easiest, fastest and fairest approach is to use black and white.
Both the drawer and guesser(s) should think outside of the box, throw perfection aside, and tap into their inner creative genius. Let the analytical thinking begin!
...take your time...each example's answer is on the following page of each drawing...
Simple is always best.
F A R M
H O S P I T A L
L A P D O G
B A B Y T E E T H
Each player has their own style. During an "all play," if you find that you are not getting the word from your own teammate's drawing, feel free to reference other teams' drawings. Here's an example...
T E A M 1's A R T W O R K
T E A M 2's A R T W O R K
Winning Answer: Terminator
Never underestimate the power of being literal.
C L O T H E S H O R S E
G R I P
Avoid being too abstract.
S K U N K
I N C O M P L E T E
Know your categories well. "Action" is always one of the most difficult category types to guess.
P A N I C
S T U B Y O U R T O E
Avoid confusion by eliminating what doesn't work. If you move on to a whole new way of getting teammates to the answer, cross out what didn't work originally.
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E D G E
A L A R M C L O C K
Every once in a while, you'll draw what you think might be an absolute masterpiece. Most likely, you are incorrect. Nonetheless, take the picture to document proof.